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Generative art, data visualisation etc.
Showing posts with label interactive. Show all posts
Showing posts with label interactive. Show all posts

Monday, March 23, 2015

Interactive Scrim


Inspired by some work from @MartArtin, here is my interactive version.

It will be ordered if your mouse is on the left. Disordered if your mouse is toward the right.


  • Click to toggle between grids or solids. 
  • Right-click to set a new start index for the noise function.




Here's a screenshot in case anything's broken and you can't see it.



Thursday, February 20, 2014

ekkiNoDerm

Was doodling starfishy shapes the other day so thought I would have a go at doing the same in code. This is my first sketch using Perlin noise which is what gives the 'arms' their form.
Move the mouse to move through the noise, and vary the impact of the noise.

  • Right-click to toggle symmetry on/off.
  • Left-click to pick a new seed for the noise (only seems to work once for some reason - refresh the page if you want a new one to play with).

Mouse towards the top will give a starfish-like form. Mouse towards the bottom will look more like a flower.

Some screenshots below from my desktop version (seems to give more pleasing results - think the noise function might be implemented slightly differently in javascript for the web version).